Marketing Specialist - promote game to various game-related internet resources.

» Contact «


Update 106 2016.12.26 17:34

Happy upcoming New Year, fighters!

Lets proceed to the festive entertainments! From the 25th of December to the 5th of January the already  traditional magical boxes will appear in battles, in which New Year magic and fireworks can be found, as well snowmen, which in severe combat circumstances can be dismantled into snowballs – active combat items with refreshing effects. The snowballs will pass right to your active items slots (if you’ve got free space) and will stay with you to the end of the match. Bring-on the mass snow carnage! (More boxes at PvP)
What is there to be done with the New Year magic this year? Unlike in the past year, your new-year presents will be chosen by Miss Fortune. After collecting a bit of New Year magic in matches, go visit Santa Claus at the friendly locations and exchange it for surprise boxes. Inside you can find one random item from the list: credits, Polymers, paint, container with implants, temporary high-quality weapon, services, some more New Year magic or even permanent green or blue weapon or armor! Or you can exchange New Year magic right away for services or a paint.
But that’s not all. We know, that many of you have accumulated a big stock of various PvE-tags, with which, you do not know what to do. Try your luck and exchange them for a New Years gift box, maybe you’ll be lucky!
For avid arena fans Santa has kept a special gift. You can exchange PvP tags for green grade weapons right away!
Also for the whole time of the holidays +100% experience and credits rewards at all game modes!
And of course, a traditional medal to those, who meet the new year in Lost Sector.

New weapons
MP7 – The superior version of the light submachine guns tree-line (TMP-PP200) for the 12th level. Has an additional magazine. Available for craft, at the gold-shop and for rent.
AKS74U – A shortened assault rifle, possessing average characteristics between an assault rifle and a submachine gun, but is a medium (primary) weapon. Available for gold and platinum.

Changes and fixes
-All gray weapons and armor have been removed from PvP. This means, that the chance of colored items dropping have increased a lot! 4 times for green-grade items, and 8 times for the blue-graded!
-Rank influence for queuing on low levels has been decreased a little.
-The algorithm of check-points occurrences in PVP has been somewhat changed. They will be appearing closer to the centre.
-A console command “/mystats” has been added. It shows your full game statistics (Wins, loses, K\D ratio and given\taken damage.) To view just write /mystats in the chat (Visible just for you).
-You can now receive a little bit of Rebis for the contract "Enemy of my enemy".
-Implants disassembling now grants two times more Rebis.
-Freak barcode chips can be exchanged for “Dirty Rebis”.
-The label about that the item is not tradable, is now highlighted in red in the item’s description.
-Tank container’s corners break through at the Containers Yard has been fixed.
-The positioning of inactive weapons on the back and the leg holster have been fixed.
-Rare sale of active items and resources for 0 credits has been fixed.

Weapons balance
MP5/Vector/P90 – Average damage increased a bit
Keltec KSG – Snap shot distance 8-22->6-20; Aimed shot accuracy +2
Vintorez – Aimed shot maximum distance 40->45
SVU - Damage increased a bit
HK21/RPD/PKM/M60 – Burst shot damage decreased a bit
MG4/RPK74/M249 SAW – Minimal distance of burst shot 12->11
Comments (0)
Black friday 2016.11.24 02:47



Black friday in Lost Sector! It's meant discounts! -30% to all armor sets!

Comments (1)
Open Beta Launch! 2016.10.09 07:23
Our international (European) version has been launched as open beta!

Also we need your votes at new Steam GreenLight:
Comments (0)
Update 105 2016.08.28 21:01

New items
In this small summer update we offer you 5 new items right away, half of which are unique in their own way.

Energy shield. The first new shield for the past few years. This is a very unusual shield. It doesn’t grant a lot of armor, but instead, it gives a new activatable skill, which replaces the “Blind defense” or the “Nanny” skill. The ability “Behind the shield” is actually a strengthened version of “Blind defense” and grants another charge, shock immunity and an increased resistance after use.
Ultralight shotgun Serbu Supershorty. It is held with only one hand, which allows to use it together with a shield, or carry it as a secondary weapon.
Energy shield + Serbu Supershorty + new “Interceptor” helmet make up the “Breach” set! Can be obtained for gold and platinum and only for a limited time!

The classic MP5, as a top submachine-gun of a long-range tree-line P90-Vector. Available via craft and gold shop.

New heavy pistol Steyr L-A1. He is very light comparing to the other heavy pistols, has increased damage and a fast snap shot, but he is designed only for scouts and has a penalty for weapon changing. It is intended as the main weapon for an over-mobile scout. Available via craft and gold shop.

Items changes
Police shield: +5% Bullet resistance
Axe: Mobility 84->82
Long-range SMG’s: damage decreased a bit
Heavy SMG’s: accuracy and damage decreased a bit
XM8 available via gold craft
A year had passed since the VG weapons got reworked and now they are available not just for coupons, but also for rental.

Measures to combat time wasting edge-sitting on the map
The “sudden death” damage increased by 50%
Maximum portable aid kits number is decreased to 2
Rebis-grenades are now related to first aid kits.

Bonuses expansion for payments
Earlier, for the first payment, a flare gun and boosters set were awarded. We expanded this system and now the payments accumulate further. For a summary purchase of 2000 gold, you will receive 2 gift boxes and the “Praetorian” helmet (now can be obtained only here). For a summary purchase of 5000 gold you will receive a blue-grade sledgehammer, the title “Arms dealer” and the “Keeper” helmet (now can be obtained only here). Progression can be viewed in the Achievements window at the Premium tab.

A new event - “Re-education”
This event will be similar by its craziness to the “Trial and error method”. A 3х3 team match, where merchants entering a battle lose all their active skills. Instead of this they are granted new random sets of 5 skills, which can not be collected by one class normally. Everyone might become an impenetrable tank, unstoppable damage dealer or an elusive support.

Etc. Improvements and fixes
Steps sounds while running were added (are heard only for visible merchants). Now the atmosphere in the maps will be a bit more alive.
Now when auto-stopping to enemy detection or while entering an “explosion” area, the merchant might receive 0-2 AP to compensate the recalculation of the path from a new place.
The cost of returning a marked item 50->25
The cinematic camera after a critical hit at an enemy is disabled.
Lumbagos under containers at the cargo-ship and the hole in the wall at the metro rooms are fixed.
Active skills sorting at the bottom panel in a match is changed. The manually-activatable skills are fixed to the beginning of the list, so they will fit under the 6-7-8 buttons (or however you set).
Path laying to an enemy, which stands in a doorway while using a melee attack has been fixed (earlier the merchant could’ve run around).
Active skills button now utters a sound when clicking.
Now when entering PvE, if none of the players has a group, there will be automatically created a group for them with default loot-sharing settings.
Possibly, the error of when a merchant with a worn implant has been failing to enter a battle for having wounds, has been fixed.
All booster-services now stack in the inventory.
Comments (0)
Update 104 2016.05.23 12:01


New items
Unique pistol - Makarov. Improved version of USP45 with two special properties:
It's not bounded to any class. Have you ever wish secondary pistol for your juggernaut or support with 100% mobility? Now you can get it.
Makarov comes with a special holster, allowing to swap weapons for 0 AP.
You have two weeks to buy this pistol. You need gold and platinum for it.


Revolving grenade launcher "RG-6 dwarf". Upgrade for your Milkor grenade launcher for 11 level with reduced weight and increased damage. Because of short barrel, it has reduced range. You can loot it from mobs, craft it or rent for platinum.


Premium revolving grenade launcher THOR. Final version for 12 level. It have heavy weight and long range. Clip contains 8 grenades with reduced damage. Each shot consumes 25 AP. It is ideal for characters with Adjustment fire. You can craft it, buy in premium shop or rent.

Those two ones are last standard explosive weapons.


Items changes

  • VG shotgun: Damage increased, +1 to mobility
  • PKM: damage decreased, -1 to mobility
  • HK21: damage increased. Can be rented.
  • P90: mobility +2
  • KRISS Vector: damage decreased, +2 to mobility
  • Calico M950: -3 to mobility
  • UMP45: damage increased, -2 to mobility
  • Uzi: -2 to mobility
  • EX41: Can be rented
  • Crossbow: rent cost decreased
  • Active item "Double grenade" now works like two separate grenades.


Added hand implant, which increases critical hit chance and decreases mobility. You can find it in Locked Atanor labs container.
List of implants in Locked Atanor labs container was changed. Unpopular implants was removed.

  • A-MT-04: swap cost -8 -> -9
  • H-HT-02: Experience gain 10% -> 20%
  • Implants lose condition 2 times longer in PvE.
  • Worn implants decrease health by 20 points.


We have improve tournaments interface. Added tips and reward information.
Tournament rules and dates will be announced later.


Added spanish language!


Quests and events
Added new contract "Enemy of my enemy". Join to the fight between regulators and freaks.
Contract "Demining works" was returned to game. You can take it in Police department. Hunt drone-miners.
Dance on the minefield is 3x3 now.


Gameplay changes
Calculation of red weapon radius (where you see "only melee"). Now it depends from minimal range of current weapon attack. Red weapon radius is 30% from minimal range, but not less than 2 meters.
You will see no difference for shotguns and SMG's. But assault rifles and machineguns will be unable to shoot closer than 3-4 meters. To shoot from Barret, you will need to step 8-10 meters back.
You can not deal damage in this zone and you can't cheat it.
Characters will not interfere fire if you aim to the left or to the right from your target.
Visibility calculation was changed. If you see enemy, you can hit it. Technical size of character is cylinder and is a bit larger than character size. Characters will be visible behind obstacles, which used to be good covers before. Autostop will trigger more often with smaller percent of enemy cover.


Other changes

  • Players have asked about changing "Preparation" and we have changed it. Instead of yellow message in center of the screen and fire restriction, all characters will get 80% resistance and health restoration. This bonus will be removed once player starts his turn. You will need to find cover even if your turn is first.
  • Camera speed on switching to aiming mode was increased.
  • Reduced rotation speed on touching window borders.
  • Dressing room size was increased. Now you can see your favourite weapon and armor in details.
  • Enemy UAV will be visible on new replays.
  • Removed "premium" word on loading screen.
  • Reduced waiting time before you get in 3x3 or 2x2 in arena.
  • Fixed animation of pistols. Now character holds it properly.
  • Comments in contact list will always be visible.
  • Removed mark "(1)" near name in lgnore list.
  • Some spawn points was changed in parking, fuel station, warehouses and west checkpoint.



  • Fixed bug with character stuck on ladder on looting.
  • Fixed bug when character lose ability to shoot enemy below him.
  • Fixed bug when C4 becomes visible after turn over.
  • Fixed bug with dodging mine on narrow surface.
  • Probably fixed bug with saving replays from Captures and Events.
  • Probably fixed bug with barrels, mines or infrasound generator explode not where they are.
  • Probably fixed game crash on leaving combat.

Size: 237 МБ

Comments (0)
Update 103 2016.05.23 12:00


Old friend Vintorez is back
Vintorez was returned to game as unique sniper rifle with automatic fire mode. Only scouts can use it. Its parameters very similar to assault rifles. Vintorez features 3 fire modes:
- Aimed shot with single bullet
- Burst with 5 bullets
- Snap with 3 bullets
Unlike other sniper rifles, its damage type is simple "bullet".
You can buy this rifle for gold and platinum.
Hurry up, the offer is limited.


New premium machinegun Heckler & Koch 21
It continues line of PKM and RPD on 12 level. It has better damage and accuracy. You can craft this weapon or buy from premium-shop.


Two new magic keyboard buttons
First one allows to begin movement along planned path. Like double mouse click. In addition, if your character detects an enemy, your planned path will not disappear. You will be able to send character further with this button. By default first magic button is mapped on "F".
Second magic button will shorten planned path by 1 AP (may be inaccurate on narrow surfaces). By default key "X".
If you have ever changed keymap preferenes, you might want to define those buttons manually. Go Menu->Settings->Misc.->Controls and look for "Battle" section.


New event: Lone tamer
In this event 3 players from one team will fight against lone player who control several angry freaks! Unlike "Droids" event, he will fully control them.


Changes in items
Shell damage type was changed. Now 95% of damage will go to armor and 5% to health. It used to be 85% and 15% respectively. It means that shell will be more effective in destroying enemy armor.

  • SVU: Damage was increased
  • Dan Wesson PPC: Damage was decreased
  • Dozer: Damage was increased
  • Combat knife: AP 30->25, damage 30-52 -> 21-38
  • Machete: damage 40-60 -> 38-54
  • M202, FN FAL, Keltec KSG, Vintorez now can not be sold or destroyed.
  • Monthly comfort set: cost was decreased.
  • Case with gold: cost was decreased
  • Black rojer: cost 20->15 tags
  • Home-made UAV: radius 12->15
  • Infrasound generator: radius 7->10, range 25->30


New leg implant L-RO-05. Increases bullet resistance and recreases fire and explosion resistance. You can buy it from Konoval.

  • A-MT-04: Weapon swap cost -5 -> -8
  • H-HT-02: Experience gain 5% -> 10%
  • T-AD-03: health 5->8
  • T-WA-05: damage spread -20 -> -30
  • L-KS-04: fire resistance 10%->20%
  • H-SQ-01: Credits bonus 6%->8%


Aiming interference behavior was changed
Only character who is closer than mimimal weapon range will interefere fire.
If you aim at character A, only those characters who cover character A for 20% and more will interfere fire.
Anything in weapon spread sector will interfere aiming in other cases.


Other changes

  • Players from ignore list will not be able to invite you in group, clan or open trade window.
  • Aiming with SHIFT key was improved. Weapons with high minimal range (like sniper rifles) will zoom in.
  • Clan warehouse log will allow to search by player name, who is not clan member.
  • Max length of clan-log was increased from 100 entries to 200.
  • Maximum value of resistance was decreased to 80%
  • Skill "Martial Art ": melee damage on 2 level 35%->30%
  • Contract "Missing trophy": maximum level 4->5, stealer health 50->150, minimal number of players to start 1->2, reward was changed.
  • Clan event "Double Hach": time 120->100 minutes.
  • If you close game client and dodge arena matchup, you will get to prison for 5 minutes.


Other fixes

  • You will no longer get stuck on ladder in Industrial.
  • Explosions will now deal damage even if projectile get in narrow hole.
  • Fixed bug when contracts sometime incorrectly score up.
  • Fixed bug when you fail to hit enemy on maximum distance.
  • Fixed game client crash on repeated opening of "hire mercenary" dialog.
  • Probably fixed a bug with incorrect explosion position of barrels.
  • Fixed bug when you get stuck in pile of boxes in Factory.
  • Fixed dressing room bug.
Comments (0)
Defender of the Fatherland day 2016.02.18 21:57

Happy holidays!

On the occasion of the 23rd of February – an official Russian holiday "Defender of the Fatherland day", from the 21st  to 23rd of February  +50% experience and credits gaining at all game modes!

Besides this, just for the holiday’s period, the premium-merchant has got the rare "Altyn" helmet available for sale.

In addition, due to the weekend’s transfer in Russia, the territory capture will be held in Sunday, the 21st.

Comments (0)
XMASS Update 102 2015.12.24 10:11

We congratulate all on the upcoming Christmas and New Year holidays!
Since 25 of december till 5 of january you will find snowmen in combat locations. Snowman can be disassembled into snowballs - combat active items with icy effects. If you have empty slot for active item, then snowball will take it. Use acquired snowball till the end of the battle or it will melt.
In addition you will find traditional magical boxes with New Year Magic and fireworks. You can use New Year Magic to rent holyday hats or weapons for some time.
If you have gold and platinum, then you might be interested in buyng rare paints, hat or special weapons like FN-FAL, M202A2 and Keltec KSG slug.
FN-FAL is unique assault rifle with piercing high-calibre bullets.
M202A2 is flamethrower, which ingnites ground on explosion.
Keltec KSG slug is a shotgun, which fires single heavy bullet.
Since 27 of december till 5 of january you will get bonus +100% of experience and credits!
Stay online on New Year night and you will get unique badge!

We are proud to introduce new type of equipment - implants. You probably saw 4 empty inventory slots for a long time and now you are able to fill them! Implants are items, which will slightly change attributes of mercenaries. Usually they will increase one attribute and decrease other. For example 3% mobility for 3% damage. Tune your mercenaries to fit your personal playing style!
There are 17 implants in total.
Most of them inluence common combat attributes like damage, resistances, mobility or health. Other will allow you to get more experience or credits in combat.
Some of them have unique attributes:
  • decrease weapon damage spread: increase minimum and decrease maximum damage. It will make your attacks more predictable
  • decreases AP cost of weapon swap
Implants don't have any level or class limits and are not taken into account in the selection of opponents. They have no grade, they can not be crafted or upgraded.
Primary source of implants is PvP:
  • you can buy them for gold or PvP tags from Konoval in Rebels base
  • you can find them in Atanor labs containers. Containers can be looted from enemies in any PvP battle.
Some containers are locked. To unlock it, you need to buy special key. Some containers are personal. Implants from them are personal too.
As all other items, implants can be worn out. Unlike weapons or armor, implants can not be repaired. Luckily they last for long time and you can easily get new.
Abruption. Organism of mercenary will abrupt implant after some time. He will feel badly and lose some health. To avoid negative effects, you need to conduct Rebis therapy. Craft Rebis-therapy kit and use it to reduce implant abruption.
Implant durability and abruption will increase each turn in battle.
If you remove implant, it will be destroyed. Think twice before you install any.

PvP daily missions
New PvP missions are introduced in this update. To get access to them you need to complete second PvP challenge. Since you complete it, every day you will get new daily PvP mission. There are 12 different PvP daily missions. You need to deal specific amount of damage by specific class or weapon. You can have up to 3 daily PvP mission simultaneously.

Compensation bonus mechanic is changed. You will get additional armor instead of resistance. Calculation formula is changed too - you will get them more often. It is supposed to balance matchups of players with differences in equipment quality. High-quality equipment will give you benefits.
Some players often asked us to allow control of 4 mercenaries for single player.
This playstyle produces a lot of problems in balance and in organisation. But we decided to make a step forward. Since this update you will able to control whole team, but with significant limits. To be able to control 4 mercenaries, you should be a member of clan of 2 level and higher. Your enemies will be stronger or they receive improved compensation. And you will get 33% less credit and experience rewards.

New service - Soldier-servant. It will look after your equipment.
  • Refills spent active items.
  • Notifies you in chat if you are out of active items.
  • Refills active items when you buy them
  • Notifies you if you have empty active slots
This service can be bought separately or as a part of "comfort" set.
New weapons
  • Hand grenade launcher EX 41. It is variant of M79 for 10 level. It have 3 rounds in clip and increased range. You can loot or craft it.
  • Hand grenade launcher GM94. Is a premium one for 12 level. It have 3 rounds in clip and light frame. You can buy it for gold, rent it or craft it with gold.
Changes in items and talents
  • SVU can be crafted with gold now
  • TAR21 can be crafted with gold now
  • All light assault rifles (45+55) get +2 mobility
  • F2000: aimed max distance increased 15-30 -> 15-31
  • G3A3: aimed max distance increased 17-36 -> 17-37
  • FN-FAL: damage is increased
  • PP2000: mobility 97->98, distance 6-15 -> 5-15
  • Machete: mobility 89 -> 88
  • Axe: damage +5
  • Medium sniper rifles (60+50): weapon damage spread decreased
  • Automatic and heavy pistols: weapon spread decreased
  • Some melee weapons: weapon spread decreased
  • Carbon armor now requires 5 level
  • Cost of Case with gold was decreased
  • Skill Concentration: AP cost 30->20
  • Skill Martial art: 2 level damage bonus 40%->35%. Scouts got access to 3rd tier of skill with 45% bonus
  • You get chance to find Soldier-servant and Autoloot in daily container
Other changes
  • If you finish your turn early, part of remaining time will be added to next turn
  • Invitation to friends will not interrupt aiming
  • You can use filter in inventory now. It will highlight items of chosen type. Use context menu to open it.
  • Fixed a bug when players get stuck after barrel explosion
  • You now see pictures at loading
  • Improved pathfinding for melee attack
  • Clan rating monthly decay 25% -> 40%
  • Clan info sorted by online
  • Used repair kits and medkits now cost less
  • Automatic weapon reloading on switching from combat mode to free roam in quests
  • Added reward for quest "The lost master"
  • You can prolong long services with short ones
  • You now will see warning if you try to start battle without weapon or armor
  • Added animation of using some objects
Package size: 180 mb.
Comments (6)
Halloween! 2015.10.29 12:47

Frightening events shall have been happening in the Lost Sector until November 2! Pumpkins will appear in all PvP arena skirmishes. They will scary to death careless merenaries. But those who will come up to them in time will get candy or scull or maybe something else. Look for scarecrows in Police department or in Rebels base to exchange skull for a festive helmet or for firework. You will able to wear festive helmet during all next week.
If you want to fight against evil beings then you can buy flame rocket launcher from scarecrows in exchange for gold and platinum.
In addition, you will receive 50% more experience and credits in all battles.
Various changes (v101b)
  • M202A2: explosion radius +1.5 m (like Molotov), splash radius +1 m (more, than molotov have), applies negative effect -15% fire resistance to improve the efficiency of subsequent attacks
  • Keltec KSG: mobility 79->80, accuracy of aimed shot +1
  • G3A3: ammo 40->60
  • Machete: mobility 90->89
  • Hatchet: mobility 82->84
  • Sledgehammer: mobility 75->78
  • Improved acid grenade: periodic effect deal 20->32 damage per turn for 3->2 turns
  • Punks rage Powder: increases damage by 50%->30%, but decreases mobility by 13 ->8
  • Discharges of large numbers in trade and inventory are separated by a space.
  • Order of turns is now indicated near character name.
  • In first-person aiming mode you will see all floors and obstacles.
  • Visual effect of applying blindness was returned. You will see it after triggering skill "Lucky coin" too.
  • You will find dangerous barrels in PvP skirmishes.
Comments (0)
Update 101 2015.10.01 10:32


Update 101 released! 

New items
* New unique shotgun Keltek KSG slug. It comes with a lifetime supply of slugs. Unlike other shotguns he fires single heavy bullet instead of fan of pellets. The bullet flies farther and have the appropriate type of damage. Look for in a platinum store. Time sale is limited!
* New light sniper rifle M39EMR. It is more affordable analogue of SR25. New weapon has lesser mobility, higher damage and requires 11 level to equip. You can craft it, find in loot or rent for platinum.
* New light sniper rifle SVU. It has highest mobility among all sniper rifles. This rifle looks like SVD (Dragunov) with shortened barrel. Because of it, it has higher mobility, but lesser firing range. Requires 12 level. Green quality one can be bought for gold. Blue quality SVU can only be rented for platinum. There is discount now!
* New assault rifle G3A3. It is in service with contrabandists gangs. This rifle has high firing range and requires 10 level to equip. You can exchange contrabandists personal IDs for it.
* A case with gold. Use it to transfer gold from player to player. We do not support any other way of trading gold, but we are receiving a lot of complaints about scams. Thats why we have decided to give you legal way to transfer gold. It is safe but expensive. Find it in gold shop.
* A container with polymers. It contains green and blue polymers. It supposed to be more profitable than disassembling of gold weapons. Find it in gold shop.
* Monthly sets of services. You can find Monthly Comfort Set of Autoloot, Medical Insurance and Guide in gold shop. Together they are cheaper! There is Monthly fighter set which consist of BP boost, BP clan boost and new credit boost Enterprise.
* Set of 3 experience boosts for 25 gold. Autoloot for 7 days is not tradable. Added new autoloot bonus. It lasts for 21 hour and expends only when playe online.
* Cost of rent was cut down twice!
* Chance of upgrade with Platinum upgrade kit was increased from 75% to 80%. It will allow you to upgrade items two times cheaper.
Changes in weapon characteristics
* All assault rifles: minimal radius of Aimed and Burst attack was decreased by 1.
* TAR, F2000 clip 30->32, Ammo included 60->64
* FAMAS clip 28-30, ammo included 56->60
* QBZ: damage increased
* M60, PKM, RPD: minimal radius of Snap attack 16-15
* M249 SAW, RPK-74, MG-36, MG4: Damage of Burst attack decreased by 5%
* Glock 18: mobility increased by 1
* Light shotguns: accuracy was increased a bit
Changes in active items
* EMP Grenade: effect decreases mobility for 10%->17%
* Punks Jiga: effect increases resistance for 15%->20%
* Vesta light pills: effects increases health for 32->50
* Atlas light shot got new effect: increases resistance to explosions, melee, fire by 30% for 10 turns. 40 AP to activate.
* Black Roger: decreases current health for 10->7 per turns
* Bacchus Light injection got new effect: Sets sight range equal to 40. Gains immunity to any other blind effect.
* Armor Seal Gel: increases current defence for 12-20 points, regenerates defence for 8->15 points per turn for 3-2 turns.
* Armor Seal Gel M2: increases current defence for 14->30 points, regenerates 8->10 points per turn for 3->2 turns.
* Collectors Carbonic Foam: increases current defence for 20 points, increased chance to loot from Collectors
* Acid grenade: causes 12->30 damage per round for 2 rounds
* Improved acid grenade: causes 15->20 damage per round for 3 rounds
* Stun grenade: explosion deal 10-20 -> 5-10 damage
* Rebis grenade A: effects increases health for 25->30
* Infrasound generator: AP cost 50->40, throwing range 15->25, do not requires scout class, type: gear. You get a chance to find it in Daily Bonus.
* C4: AP cost 50->20, radius 6->7. You get a chance to find it in Daily Bonus.
* Home-made UAV: radius 10->12. You get a chance to loot it from Raiders.
* Removed items traded for obosolete arena tokens
* New skill for Support "Quick reload"! Reloads the main weapon, without spending the ammunition. It replaces unpopular "Sense".
* "Sense" is now available for Scouts on 8 level and for Supports on 12 level
* "Put off ballast": increases mobility for 20-30.
* New map "Arsenal". It divided to two locations. They are available in PvE and in PvP. You can find it on Alliance territory.
* Visual improvements in "Emporium tower" and many other locations.
* Weather effect - rain on location "Pier"
* Sky over "Fuel station", "Trains terminal", "Construction Site", "Warehouses"
* Visual and performance improvements of "Rebels Base"
* Ceiling in locations "Parking", "Police Department", "Shooting range", "Player's Jail"
* Collision model of many objects was refined. Some trucks will be unavailable to climb until next update.
New event "Commanders"
Its format is 3 vs 3. One player in each command will become a commander. He will be weakened, but his presence will strengthen nearby allies. To win a battle you need to kill enemy commander. Whether commander should stay near teammates to help them or hide to save own life?
You can choose 1 to 3 mercenary to register to event. Server will choose most suitable to start balanced match.
* Importance of level was increased in comparing strength of enemies.
* System of balancing combatants with buffs was enabled and reworked. Now if one team much weaker than other, then weak team will receive additional damage and resistance.
* Ranges of strength was increased. It should be easier to start a match. We hope this will help you to get positive experience. This bonus is less than you can get from items. You still need better equipment to win.
* You can find explosion barrels in arena matches. It is experimental feature.
* Monthly reduction of clan battle points was increased from 25% to 40%. Make Way for Youth!
Referral system
* Unbelieveable! Referers now get 5% of gold, donated by their referred friends.
* Bonus for referred players was changed from Small Medicine Container to Large Medicine Container.
* Now you will get a notification about reward from referral system
PvE and contracts
* If you start simple PvE Encounter, you have a chance to be trapped. Mercenaries will spawn in the center of a map. Enemies will spawn on map borders from different sides.
* Some high level mobs now have passive skills.
* Contract "Trifling matter": reward was increased
* Contract "Animal-tamers": quantity of freaks was increased
* You get notification on initial questline when you need to talk to Ralph.
* PvP tutorial is now enabled from 5'th level
* Berserk attack animation was improved
Clan encounters
* Quantity of players per team was changed for clan events "Post-mortem interrogation" and "Double hack". Now you need 2 players with 3 mercenary each.
* Quantity of PDA in both events was increased
* "Post-mortem interrogation" reward was increased
* Probably fixed visual bug with event cooldown.
* Now clan leaders can allow or deny possibility to launch clan event for any rank
Territory captures
* Map Hospital was replaced with map Containers yard
* Owner of the location now have a priority on registration. Owners can register even if rating of their clan is low. Team of owners will replace other clan with lowest rating.
* If group leader was offline, reward will be transferred to next group member
* Minimal level was increased from 6 to 10.
* Added new clan skill "Organization premium". It increases maximum of clan members for 2
Other fixes and changes
* We have fixed some cases of stucking on the stairs.
* Mobs will no longer dangle around for whole duration of a turn.
* New highly-contrast crosshair for shooting from first-person view
* Cone of spread of bullets is now animated
* Shots in melee distance do not deal damage
* Crash log handler was fixed. If your client will crash, then you should find a log in installation folder and add it to bug report.
* Now you will see damage of weapon, affected by all positive buffs, which was present at the beginning of the turn.
* Added a tip about option to try-on item in shop
* Fixed a problem with Berserker skill. Its counter will no longer reset when other mercenary of same player will start its turn.
* Invisible items will no longer stuck in inventory slots.
* Improved behavior of inventory window.
* Contents of inventory will not be snuffled on inventory overflow.
* "Exit battle" button will be properly displayed if player closes window with "Esc" button.
* Now you will get error message if you can not save replay.
* Replay naming format was changed.
* Message about turn changes will be showed lower than before. It should not obstruct clicking on buttons in battle results window.
* Subtitles will be shown for longer time.
* Achievement progress message will be displayed over all other windows.
* Scrollbar on list of mercenary skills will be shown properly.
* Minimap scale will be decreased for 2 times. Minimap should be more useful now.
* If player already took 9 prestiges and reached 15'th level, he will not see blinking message "Raise prestige"
* Tooltip for experience bars was improved.
* New PvP tags will no longer be tradeable. Old PvP tags can be transferred to new.
* Infrasound generator damage bug was fixed.
Comments (0)

» All news